Thanks again for playing, friends ♥ Since it's been a little while since our last discussion-slash-free-for-all, anything goes! Questions about characters or the plot? Process? Comments? Memes? Requests? Etc. You can find some previous examples in our OOC tag!
So, you get your Philly cheesesteak, and you head back on another train, returning to New York at fuck o'clock in the morning. Maybe you get a nap on the train, or maybe you're full of yawns and misery as you head back to Sariel's house at the crack of dawn. Paz went on her merry way with wonderful promises for the future, but Hale is with you, seeming remarkably energetic.

Madison is just barely held back by Kieran, it seems, from just sprinting out the door as soon as you get anywhere near the yard. As it stands, as soon as you all make your way past the gate, there's a redhead barreling down to greet you.
You are in the First Class car of train gently rattling its way towards Philadephia in the middle of the night.

"Start putting together a cover-up story," Paz is telling Hale, as she draws her hair back up into a bun. Her outfit looks spotless. "The humans should be regaining consciousness, soon. It looks like one of the humans left behind has moved them all to the rear cars and has been treating them, so that leaves us some space. Once we get to the city, we'll just say there was a medical emergency of some kind. I'll leave it to you to figure out."

She presses a hand against the side of the train, a crackle of energy moving up front. Luckily, you apparently don't need to be physically up front and guiding the place if you're willing to split your attention. And she seems to be up for a little chat back here, anyway.
The world warps and expands around you as you step into the final compartment beyond the gold-sealed door. It's as though the world inside rushes out to surround you, like water gushing through the opening, staining the walls and pooling around your legs until reality shifts entirely, and you find yourself standing in a . . . positively nauseating place.

The ground underfoot is a train track, braced over a steep precipice, a ravine so far below that it's nothing but mist and darkness. The track doesn't seem to be attached to anything, winding out ahead of you, though it's solid as you stand. The gaps aren't too big: even a normal human would be able to walk along them, just, terrifyingly?

There is nothing behind you: the track stops sharply at a dead end, a steep plunge. The sky above you is greyish-orange and rushing rapidly past, like clouds caught in a time lapse video. Every few minutes or so, the light dims out to night, plunging the "world" here into darkness. When it does, your only source of light (other than what you have with you) are various amber and red and flashing white lights on top of high metal spires located at various points along the tracks, blinking and twitching, occasionally shuddering down with a spark of electricity.

And to the right and left: it's almost as though the world here is encased in an enormous glass dome, because outside of the confines of the reality, you see the world rocketing by. The shadowy shapes of trees and fields; sudden darkness, as if plunged into a cavern; then, an enormous city like nothing you've ever seen, red and burning and made up of tens of thousands of tiny windows blinking out on a churning sea.

It's loud here, too. The constant rattle of a train passing over tracks, although that doesn't seem . . . right. There's also a soft roaring noise of wind rocketing past, though (thankfully) you'll find that the air is quite still and not likely going to be sending you careening to your deaths.

Then there's all the screaming, though: wild shrieks and guttural animal roars. Occasionally, a dark, sinewy shape detaches itself from the roiling clouds above and swoops down over the tracks, wings billowing. It never seems to come close enough to make it out in detail, but it also seems to imply that taking to the air (if it were possible) may be a bad idea in more ways that one.

So, if you're going by foot: you see that the tracks extend in front of you and enter into a wild and twisted maze, like the most terrifying roller coaster known to humanity. There must be hundreds of different branches, some staying relatively safe to walk on, others abruptly turning into loops and spirals and steep inclines doubling back on themselves. Sometimes, you see a platform, marked with an amber light on a high spire: about seven in total.

And in the distance, past all that: a raised, much larger platform. It's a little too far away to make out what's there, but there's a heavy feeling of malevolence that you can feel, even from there. Which is great, because that's almost certainly where you have to go.
The marbles from each group are inserted into the pupils in each door. The eyes blink, unnervingly, then seal shut. All at once, the lights dim down in each compartment and fade back to quiet darkness . . . though you still see the occasional spark of magic along the windows and edges of the train.

You still have no electricity, and your magic is still dampered.

You can, at least, proceed through, either back or forward along the train. The compartments are arranged in approximately this order:

[#1 - ??? - Open] - [#2 - Sariel's Group] - [#3 - Elluka's Group] - [#4 - Maon's Group] - [#5 - ??? - Open] - [#6 - ???] - [# 7???]
After the blackout, a dim glow returns to the train car. You can feel yourselves still rattling along the tracks, and the world seems to be rushing by outside in bits and flashes, an occasional pulse of color. Some of that ambience starts to fill the train compartment with a sickly blue light.

Rattle, rattle. Rattle, rattle.

Most of you feel . . . fine, physically unhurt, just maybe a little hungover from what just hit you, like waking up with a headache and a dry mouth. You do have the memory of pain, of how that unpleasant, searing sensation pulsed through you; but it's just a shadow now.

For those that are spiritually or magically sensitive, something is definitely wrong. Your senses feel a little dulled and constricted, like a weight is pressing down on you.

There are two exits to your compartment: one moving up the train towards First Class and the conductor, the other leading back, where you know there's at least one more passenger car behind you.

On each door, there is a glowing sigil of a watchful eye, an unwavering and unpleasant blue.
After the blackout, a dim glow returns to the train car. You can feel yourselves still rattling along the tracks, and the world seems to be rushing by outside in bits and flashes, an occasional pulse of color. Some of that ambience starts to fill the train compartment with a sickly blue light.

Rattle, rattle. Rattle, rattle.

Most of you feel . . . fine, physically unhurt, just maybe a little hungover from what just hit you, like waking up with a headache and a dry mouth. You do have the memory of pain, of how that unpleasant, searing sensation pulsed through you; but it's just a shadow now.

For those that are spiritually or magically sensitive, something is definitely wrong. Your senses feel a little dulled and constricted, like a weight is pressing down on you.

There are two exits to your compartment: one moving up the train towards First Class and the conductor, the other leading back, where you know there's at least one more passenger car behind you.

On each door, there is a glowing sigil of a watchful eye, an unwavering and unpleasant blue.
After the blackout, a dim glow returns to the train car. You can feel yourselves still rattling along the tracks, and the world seems to be rushing by outside in bits and flashes, an occasional pulse of color. Some of that ambience starts to fill the train compartment with a sickly blue light.

Rattle, rattle. Rattle, rattle.

Most of you feel . . . fine, physically unhurt, just maybe a little hungover from what just hit you, like waking up with a headache and a dry mouth. You do have the memory of pain, of how that unpleasant, searing sensation pulsed through you; but it's just a shadow now.

For those that are spiritually or magically sensitive, something is definitely wrong. Your senses feel a little dulled and constricted, like a weight is pressing down on you.

There are two exits to your compartment: one moving up the train towards First Class and the conductor, the other leading back, where you know there's at least one more passenger car behind you.

On each door, there is a glowing sigil of a watchful eye, an unwavering and unpleasant blue.
After everyone has gotten fed and had a chance to learn the basic details of what things are like here, Kieran calls you all together (pretty much because Madison had been trying to work up the steam to do so, so Kieran stepped in instead).

It's dark outside, and a little chill—about 9 or 10PM.

"Okay, guys," Kieran says. "So, Maddy's got enough train tickets for all of us minus two. Maddy's staying behind because of prophecy reasons, and I'm going to stay with him so he's not left alone in this house and also because I'm probably a killswitch for a powerful incubus, aka my boyfriend, showing up if anything happens to me and, by extension, Maddy." He delivers this all in a deadpan. "Anything else, Maddy?"

Maddy looks a little alarmed to be put on the spot, shaking his head and flushing a little. "Er. Not for now. Oh . . . if anything goes. Weird? Please listen to Sariel—he's . . . in charge?" And he hands over an envelope to everyone's favourite psychopomp.
[The main game will start in Friday's session (which will be later the same day ICly). For now, your characters have Sariel's house available to them (including internet, cable, and video games), along with the lunch he prepared. There's chicken, pies, lots of sandwiches, soup, etc. It's all very good and home-cooked. Appreciate the pigeon.

Even if we don't ICly get a chance to thread it all out, please assume that during this downtime, your character is informed of the following!

- The overall situation in this world is a bit unpleasant, as the Archangel Michael has fallen, and has spent a couple of years building power. He's been particularly active here in New York City, killing off many of the local demons serving the Prince of Wrath, or convincing them to join his side. He's the 'someone' that Madison mentioned.

- People anticipate Michael will attempt some kind of coup in hell soon, with a goal of trying to start a war to bring about the apocalypse. It's kind of been hanging over everyone's heads for quite a while, though, so people are kind of used to the pressure.

- Madison's predictions, and ability to summon people, is because he is also the archangel Gabriel. Angels in this world, it seems, are inside certain humans from their birth, and manifest after puberty, while demons either possess humans from the outside or create their own flesh to walk around in.

(You'll also find out during this that Sariel is also an angel, that Elli is a demon-possessed witch, and that the reason Maon got awkward about there being other things than just demons and angels is because he's half-fairy. Kieran is just a normal dude though.)

- Madison has bought you all train tickets to? Somewhere? To do something? He seems unsure on the details. The train leaves late tonight, after dark.

- Because demons and angels (and other things) are a SECRET to normal humans, the blatantly nonhuman among you will need to go in DISGUISE! Elli is capable of some illusions to this effect, but they will be … on your actual size/shape and may be a little comical? For example, she once disguised a baby griffin as a weiner dog. So, feel free to come up with DISGUISE IDEAS if your character couldn't pass for human easily.

- Thread among each other in this setting, catch each other up, discuss the situation as you like. If you need us in a specific thread, ping us and we'll try to get there. (And we may tag around randomly as time and energy allows but no promises).

And have fun! We'll see you tomorrow at 6 PST.]
For some of you, this may be a familiar feeling. For others, it's a new sensation: a tug, a pull, suddenly finding yourself slipping between the cracks and opening your eyes in someplace that was not where you were a few moments ago. It feels like getting tugged into someone's embrace: warm, a little exhilarating.

As for where you find yourselves:

It's a tidy, well-kept garden in the backyard of a small house with yellow trim. The house is a little run down, but immaculately clean and well-kept. It's a sunny day, and there are literally pies cooling on the windowsill.

There is a red-haired boy standing on the rooftop, looking down at everyone with his hands outstretched. One moment, he seems very calm. The next moment, it's sheer panic.

"Oh???"
Happy 8th Demonverse Anniversary ❤ Okay, so it was actually two days ago, but because of who I am as a person—...!

As a small gift, we bring to you: A Selection of Scenes Between Lucifer and Gabriel, On A Cruise. Please Enjoy.

Please also hit us up on Plurk ([plurk.com profile] demonverse) if you want to get a rundown on anything, or to figure out if you want to play ❤ We also have a new Discord channel! Spectators are welcome!

❤ ❤ ❤

Our next game will be October 5th to October 8th.

New to Demonverse, or wanting to get caught up? We have some brief summaries and an introduction (and some cute art) available, as well as a full story thus far summary!

As always, the most important thing to remember when signing up is choose a character that will be willing to get involved with stuff. If your character is a misanthrope that will refuse to try to save the world or become friends with NPCs, it'll be a lil difficult to work with and will not MAXIMIZE FUN. Not sure if a character is well-suited? Ask and we'll be happy to suggest!

For this particular game, we'd love if everyone was available for each timeslot, but understand that's not always possible. However, please keep in mind that if you aren't OOCly around we'll have to handwave that your character was there the whole time. We can make it a little whimsical sometimes, but please make sure you're cool with that, and consider if the amount of time you'll be available is gonna be enough to be involved!

Each timeslot is about 2.5-3 hours long. We've set them at around 3 hours but may wrap up early depending on when we reach a stopping point.

Please comment to the post below with the attached helpful tiny form, and remember to follow us on Plurk.

Game Times
Thursday October 5th ❤ 6PST-9PST
Friday October 6th ❤ 6PST-9PST
Saturday October 7th ❤ Noon PST-3PST
Saturday October 7th ❤ 7PST-10PST
Sunday October 8th ❤ 1PST-4PST (& Epilogue)

Maon leads the way back towards civilization—somehow making his way easily back out through the woods, and you know, there's some things you just don't ask about.

It's a little longer walk back than it was getting there—you'd ended up popping out in a slightly different location. The sun isn't quite up enough to be causing any adverse side effects, and somehow as you walk, you find any fatigue or pain or chill drifting away, leaving you feeling rejuvinated rather than exhausted. The really happy archangel might be partially to blame for that.

The cottage soon comes into sight. Siùsaidh is sitting on the porch waiting, and Tristan's car is once again parked outside.

"Tis about time ye got back," she says firmly. "Tis been three days, and I can only mind an incubus in my home fer so long. Step inside for breakfast, now, won't ye?"

[we will continue to pick at threads in the Endgame but feel free to hit up anybody anywhere in the Epilogue! thanks for the game, see you again in three years soon ♥]
There's a really uncomfortable few minutes after Lucifer vanishes with the trumpet. A hush settles down over the group, and most likely that awful moment of doubt. I mean, you did just make a deal with the adversary, the Prince of Darkness, Angel of the Bottomless Pit, Father of Lies

. . .

Then there's a soft popping sound, and someone appears midair, about twenty feet up, dropping fast.

"AH. Oh, come on, Luci—"

The newcomer is wearing a black hood, and abruptly catches himself with not one, not two, but three pairs of wings, skinny legs pinwheeling only sort of elegantly as he catches himself in a little stumble, landing and dropping on his knees in front of them with a sharp gasp, legs splayed to either side.
You're led down a hallway that more resembles the size of a freeway lane. The fae in front of you drifts slightly as she walks, and does not speak, her hands clasped behind her back politely.

As you ascend a wide staircase, you can hear music, growing gradually louder—the sweet strains of a violin. The song ends as you approach and enter into—

Something partially, it seems, between an amphitheatre and a throne room. Half the room is roughly hewn out of glittering rock, polished and segueing directly into the side of the mountain. A wide, dark entrance leads off into a cave, wide enough to drive a truck through. In front of this stands a pair of lithe fairy guards, dressed in blue and silver livery.

There are small doors that leave this area as well, most likely leading back into the main area of the mansion. As you enter, the fae that had been playing the violin is escorted back out through one of these, away from the wide stage they'd been playing on. Deep blue curtains are pulled back to expose a platform fit for any kind of entertainment, and in front of it—

Well, he's human-sized, and human-shaped, mostly, lounging sprawled across an elaborately comfortable-looking "throne." His eyes are narrow and slit-pupilled, gleaming like gold coins. He has silver hair swept back from a high peak, coiling around a heavy pair of twisted horns and pointed ears, though it's hard to tell where the hair starts and when the iridescent blue scales on his forehead begin, lining his nose, his jaw. His eyes are lined with a swipe of gold and black—fine scales, or careful application of makeup, it's hard to tell—and he's wearing an elaborate set of robes embroidered with enough riches to buy an entire second castle, or mansion, or both.

More notable, likely, is the distinctly non-humanoid, heavy tail curling out and draped on over the edge of the chair like a scarf, or the cruel hooked claws as he lightly taps two long, elegant fingers against his lips. There is a thin silver ring near the corner of one, attached to a chain that connects to a sapphire glittering in one ear. His smile is full of teeth, and his voice is like liquid, low and coaxing.

"This is a sssurprise," the dragon Mianythoth says. "I haven't gotten sssuch interesting visitorsss in a long time. Let'sss not stand on ceremony, however. Unlesss you've got sssomething else to sssay, all I want is that music that I heard in the foressst. Where did it come from? Give me that, and you can leave. Unlessssss," he draws that one out, looking the group over, "You have sssomething else you'd like to offer?"
You're led inside, the gates shutting behind you with a particularly resounding clang.

The interior is gorgeous, with white walls and marbled floors, gold gilt on every ornamented surface. For those who are overly sensitive to such things, it may be a slight affront as the interior is very Rococo, in contrast to the Gothic exterior. But it's still really nice.

The high, arched ceilings that pick up every sound perfectly—sorry, superhearers, the acoustics are amazing.

You are quickly shuffled off to the right, through a gold-gilted door to a slightly-less-opulent-but-still-disgustingly-rich-looking area. The redcap seems to pass some sort of security to lead through here—though it's hard to say if it's meant to keep someone in or out. Once through this door, you pass doors to rooms along the hall—a few are open and you can see that inside are medium-sized bedrooms, comfortable and well-decorated. Others are closed, as if the occupants are currently inside.

You are ushered into the door at the end. Inside is a very large, circular sitting room, with plenty of cushions and seats, a piano set up in the center next to a softly burbling pool of water. Musical instruments are displayed on accessible racks and hooks around the walls. There's also a small library of books, CDs, and vinyl in one corner, alongside a sleek black speaker system.

A set of glass doors leads outside to an enclosed area that looks to all the world like a pleasure garden, with more cushioned seats, a swing, and fountains. Several people are out there—fairies and humanoid alike—apparently oblivious to the cold weather. There are more people inside as well—probably about seven in all.

The Eastern end of the room is just completely dominated by an enormous set of doors, about twenty feet high, and twice as wide.

"Please, wait here," says the redcap(tain). "We will inform Lord Mianythoth of your arrival." All of the guards depart and leave you to your own devices—at least, for now.
After talking with the traveling group, Maon leads you some ways up the path again to regroup and talk without being overheard. You all got some information from the party—they aren't from here, they're on the move, and although of course they'd love to give up their sweet camping spot so a Daoine Sìth like Maon could help his good friend Vincent have a birthday party, unfortunately the dragon that lives in the nearby mansion hoards music and musicians, and any group here having a proper revel is likely to get snapped up.

You may have noticed that you're missing your shadow again, along with your fussbird and Elluka. Those with superhearing had heard a brief burst of hearttuggingly beautiful music box music, quickly cut off.

Oh, and now those people with superhearing are hearing a voice distant in the woods, "Were you the source of the sound we just heard? Or should we be looking further afield?"

It sounds like there's no signs of a fight. What do you try to do?