Entry tags:
[Game 21] Group 2
After the blackout, a dim glow returns to the train car. You can feel yourselves still rattling along the tracks, and the world seems to be rushing by outside in bits and flashes, an occasional pulse of color. Some of that ambience starts to fill the train compartment with a sickly blue light.
Rattle, rattle. Rattle, rattle.
Most of you feel . . . fine, physically unhurt, just maybe a little hungover from what just hit you, like waking up with a headache and a dry mouth. You do have the memory of pain, of how that unpleasant, searing sensation pulsed through you; but it's just a shadow now.
For those that are spiritually or magically sensitive, something is definitely wrong. Your senses feel a little dulled and constricted, like a weight is pressing down on you.
There are two exits to your compartment: one moving up the train towards First Class and the conductor, the other leading back, where you know there's at least one more passenger car behind you.
On each door, there is a glowing sigil of a watchful eye, an unwavering and unpleasant blue.
Rattle, rattle. Rattle, rattle.
Most of you feel . . . fine, physically unhurt, just maybe a little hungover from what just hit you, like waking up with a headache and a dry mouth. You do have the memory of pain, of how that unpleasant, searing sensation pulsed through you; but it's just a shadow now.
For those that are spiritually or magically sensitive, something is definitely wrong. Your senses feel a little dulled and constricted, like a weight is pressing down on you.
There are two exits to your compartment: one moving up the train towards First Class and the conductor, the other leading back, where you know there's at least one more passenger car behind you.
On each door, there is a glowing sigil of a watchful eye, an unwavering and unpleasant blue.
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What happened - ?!
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Oh. Oh wow. That was not...
[trails off and stares at the eye sigils on the doors.]
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Uh ... ?
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The Sigils
As soon as the sigil is activated, bright blue veins of light shoot and arc out along the walls. Light frames the windows and doors; 'wires' of magic seem to criss-cross and zig-zag across every surface, the floor, the ceiling. It's like being inside some sort of magical demonic circuitboard, with twists and loops of sigils in between the pulsing points of light.
The door leading towards the 'front' of the train is suddenly blocked by a zig-zag maze of bright green lasers.
You take note of the following:
- There are two pairs of 'bloody' red handprints pulsing on two of the windows. On a third window directly between the two sets of handprints, there's the image of a dull, glowing red set of scales.
- There is a giant mouth outlined in white in the center of the floor, lips closed. A dripping line of white moves towards one window, which is framed with white but otherwise empty.
- There are 13 green lights located in various areas around the compartment. On the ceiling, on the windows, on the backs of chairs. They are discs about the size of a fist.
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Re: The Sigils
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Well, this seems fucking stupid.
[The Green Puzzle]
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[The Red Puzzle]
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[The White Puzzle]
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it's connected to a window right. going to look at the window??]
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[All The Pieces]
- The lasers have been turned off, the lights dim. You can access the door forward, and the door backwards.
- You have two blue marbles that seem like they'll fit into the pupil/iris of the sigils on those doors (One of them has already been put in the door back by Elluka and Bakura)
- You also have a word(?) in bright gold (gwbxn'c) that appeared on the window.
- Those that solved the green puzzle still have the phrases scarred into their skin, though they (and the anger effect) are fading fast, leaving just an unpleasant buzz behind.
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Re: [All The Pieces]
she also has a candle stick out, lit, if anyone needs light]
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