Using the power of credit card, the Bellcourts call for a couple of taxi vans to take everyone back to their condo before everyone gets arrested for being a bunch of bloody strangely-dressed intruders in a children's hospital.

It's an unfamiliar building to those of you that have been to one of their places before: it's about three stories high, fairly spacious and nice, and with its own plot of land. When you're the Bellcourts, you like to be a good distance away from other people, generally.

The whole building is wheelchair-accessible (which may have contributed to the move from the old place), and there is already pizza ordered and ready for when you arrive. Lots and lots of pizza.

Oh, and some familiar ghosts, if you're into that sort of thing . . .
There is a noise like broken glass as the giant shadowy snake wavers in place, then falls over, hitting the roof so hard that dust billows up on on various levels of existence, making the whole building shake. You begin to see more people all around you—flickering, as if the layers are merging into one, the separations between them vanishing.

Superimposed over the snake's fading body—yes, there is, in fact, a giant shadow snake, visible to everyone now, even those who had just been fighting Mithos—is a man in a labcoat bending over on his knees, shuddering and grasping at the ground.

"Sssssss . . . thissssss . . ."

He jerks abruptly, then sags a little more, as if losing energy, trying to force his eyes to stay open, but . . .
The world seems to invert, turning itself inside out—there is a dragging pressure, then a flickering light. All the while, you hear a screeching, dissonant roar—

You're no longer in the basement. You're on the roof of a building, stars twinkling overhead. Ahead of you, you see a . . . giant birdcage . . . in which Lucia Bellcourt sits, cursing a blue streak. And standing between you and it is . . .

Mithos . . . Yggdrasil . . . and a giant shadowy snake wooooo.

Sssssso, thissss issss how it endssss?
The world seems to invert, turning itself inside out—there is a dragging pressure, then a flickering light. All the while, you hear a screeching, dissonant roar—

You're no longer in the basement. You're on the roof of a building, stars twinkling overhead. Ahead of you, you see a . . . giant birdcage . . . in which Lucia Bellcourt sits, cursing a blue streak. And standing between you and it is . . .

Mithos . . . Yggdrasil . . .?
Everyone has just been whisked up to the roof, leaving an extremely freaked out and confused Madison in the morgue.
You don't know how long it's been since you've been here, but it's dark, and warm, and there is someone here. Where are you, though? Maybe it's in you instead of you being it. There's a voice though.

Hello, Mithosssss.
So you are trapped in the basement with rapidly dwindling hospital food supplies and a good amount of existential angst and sick.

After a while you start to hear some weird sounds from the reflective wall. Something like distant... enraged shrieking?
David is trying the buttons on the elevator. "Can you guys go up this way?" he asks. "There's something weird about it. But if you've got friends here in the hospital still, we'd better get everyone together to figure out what to do . . ."

His voice tunes in and out, like coming from the inside of something deep and metallic, and the edges of his silhouette are creeping darkness—he never seems to look directly at your face when he's talking to you, either.
Accompanied by a slew of simultaneous headaches, nausea, and nosebleeding, comes your favourite voice:

Why don't you return to the bassssement and we'll wrap up thissss little game? You've been playing outsssside the rulessss a little, ssso I have a sssurprise for you tonight! That issss, I've got what I wanted.

If you are still "alive," no matter where you are, you feel compelled to return, as if dragged.
You have, undeniably, just died. It was an incredibly unpleasant experience that still lingers with you, though slowly physical sensations of that intensity are fading away.

You find yourself . . . still in the hospital basement, but things are different. You can see the party going around their business (as in the Day 3 posts) but they are transparent and seem to be incapable of either seeing or hearing you. You cannot seem to get their attention. Your fingers pass through objects if you try to touch them.

As well, from here, the basement looks . . . very different. The ground underfoot writhes with a pulsing black mass which oozes around and gathers under the feet of the living, though they don't seem to notice it. The morgue wall is bleeding, blood pouring out through the closed cabinets as if they're overflowing. The reflective wall is glowing a little in a way that hurts to look at; if you look at the speaker-grate, the holes have been replaced with thin metal needles.

It is a little hard to see for some reason, blurry after images remaining when you look away.

The doors all seem open from your view. You can't see an elevator inside the shaft, though.

You all more or less look normal to yourselves except, strangely, bands of black fog lingering around your throat and wrists.
There are four more corpses. The television hisses loudly with static for a long few minutes. Then:

[Poll #1775904]

The elevator dings to life again. Today, only B 1 5 is lit up.
You return to the basement . . . probably. There is still a poll to fill out, and a night to live through.

When everyone is downstairs, the lights on the elevator turn off, and the doors slam shut. It seems a little darker and colder down here than it was before.
The television flickers to life with a new set of options. Again, each of you has three votes to distribute, and you can vote for yourselves.

[Poll #1775598]

Let'ssss make thissss a little more interesting. Oh, and of coursssse, you'll have to go find the box thissss time assss well. It won't be as eassssy.

The elevator flickers to life once more, but this time, only the numbers B 2 4 and 5 are lit up. You also hear the incessant ticking start to grow a little faster, and feel a dull throbbing headache beginning.
You have, undeniably, just died. It was an incredibly unpleasant experience that still lingers with you, though slowly physical sensations of that intensity are fading away.

You find yourself . . . still in the hospital basement, but things are different. You can see the party going around their business (as in the Day 2 posts) but they are transparent and seem to be incapable of either seeing or hearing you. You cannot seem to get their attention. Your fingers pass through objects if you try to touch them.

As well, from here, the basement looks . . . very different. The ground underfoot writhes with a pulsing black mass which oozes around and gathers under the feet of the living, though they don't seem to notice it. The morgue wall is bleeding, blood pouring out through the closed cabinets as if they're overflowing. The reflective wall is glowing a little in a way that hurts to look at; if you look at the speaker-grate, the holes have been replaced with thin metal needles.

It is a little hard to see for some reason, blurry after images remaining when you look away.

The doors all seem open from your view. You can't see an elevator inside the shaft, though.

You all more or less look normal to yourselves except, strangely, bands of black fog lingering around your throat and wrists.
This morning, you're all feeling . . . well, pretty awful. Scratchy throats and headaches, fingers tingling and feet slightly numb, tongues feeling like they don't fit in your mouth, eyes red, body aching, head swimming. The voice, when it comes from the metal grate again, is exceedingly hard to listen to.

Good morning sssunshinessss. It looksss like you've made your decisionsss then. The vaccinessss may be administered to thossse who you've deemed sssatisfactory. Once we're done, we'll sssstart a new game.

You're left with the box. There are fourteen vaccines: you'll find that Itachi, Fon, Souji, and Sam are unable to take one—their fingers simply pass through it if they try. There are enough left for the remaining players to each have one. You can choose not to take yours, but nobody else can have it in your stead—it just doesn't work.

For those that take theirs, the symptoms you're experiencing immediately die away to a low ache, the ticking sound drifting away to a soft murmur. For those that don't, your symptoms are very quickly ramping up. Ticktickticktickticktick.
When you return to the basement, there is . . . a lot more light! You can control this using a panel near the exit door. And also some big piles of blankets and pillows haphazardly tossed here and there. Awww, it's comfy and almost like home.

There is also a flickering television set on a table near the metal grate, with a display:

[Poll #1775354]

Right then, thissss is pretty sssimple, right? The four that found the box are already guaranteed what'ssss insssside. The resssst of you have until the morning to decide who getsss the rest. You have three votesss each, and if you try to even it out, refrain from voting, or sssacrifice yourssself, I will torture innocentssss and posssibly kittenssss.

That wasss pretty blunt, right? Don't be sssstupid. Alsssso sleep well!


[OOC: Please vote before 4PM PST tomorrow! You have three votes. You can continue playing overnight, but you are trapped in the basement and attempts to explore anything new and/or talk to the voice will not work. The box has fourteen syringes in it: these cannot be destroyed by any means, or administered at the current time. We will occasionally check back in with updates on how your characters are feeling, etc—you can mingle as much as you want but you will not actually miss anything major and are only expected to be around during the game slot. ♥]
There is no call, or summoning; there is no ring, or arena . . . or even a magic circle, for those that are actually more familiar with that sort of thing. But it is some sort of underground room that is cool and concrete and suspiciously basement-like, so there is that manner of reassuring familiarity.

The room is large and dark and lit by a single flickering atmospheric lightbulb. As your eyes adjust to the darkness, you can make out vague shapes in the darkness—other people, first and foremost, but also large shapes draped with sheets, and a full wall lined with what appears to be small metal doors, each a few feet wide and a few feet tall at most.

The opposite wall is reflective, but dark—it's not quite a mirror, but you can't see through it, either. There is a round metal grate set into it. The only lights in the room other than the lamp are two glowing arrow buttons near what appears to be a set of elevator doors, and a glaring red exit sign over a closed door in the corner.
Please comment with the character journal you will be using for the game, as well as your character's name please! ♥

We would appreciate it if you could join #deadgaysatanists on LunarNet and put "demonping" on ping!

ew ha yo nt fm be ug lq lq ou mc wk pk lu tp oe bk cz