Elluka pays for a cheap hotel with a name and face that isn't their own, claiming their friend needs a place to sleep off his drink and they want to keep an eye on him; they shudder rather thoroughly when they get up to the hotel room and shift back to their normal body.

Jamie will arrive shortly, of course, as they settle Zan in.

"He's still coming out of the effects. I'm no expert with incubi ... personally speaking... but I am with possession, and I'm guessing it'll take him about a day. You want to let him come out of the sleep on his own... trying to wake him up artificially could cause some confusion or harm, between the mesmerism and the prophecy and the rest."

Elluka hesitates, looking down at the sleeping form.

"But what do we do with him...?"
It's early morning by the time they tidy up the house and fix the windows—leaving it as neat as they'd entered it, Tristan promises—and head out. Tristan seems to be itching to just get away from the place, though they can't return to the church, and it's now New Year's Day—so they head back across the border to the house in New York. Even Sariel comes along—albeit reluctantly—at Tristan's suggestion.

"To my understanding," Tristan says, "the kid's with Sera right now, which I'm cool with. I was a bit rough on him, so he might be sleeping it off for another little while—and like you all said, he might be a bit freaked out to see a dozen people staring at him. So let's leave him there for now. I can send you all home." He pauses.

"But if you want to come back soon . . . I can bring you back. No agenda necessary. If you don't want to come—well, let me know, and I'll try not to bring you."
After successfully talking Zan into waking up—the world around you starts to dissolve and break apart. There's a lurch, like the sensation of abruptly falling into sleep, but backwards; and all around you, the glass begins to crack apart, splintering and sending ocean water splashing everywhere, gushing forward, a cascade of blue and black, alternating between starfish and actual stars, suspended in liquid sky.

. . . reality seems to bleed in overtop of it and, sluggishly, you find yourselves waking up all over a suburban basement in New Jersey. There is a lamp on near the bed, where someone is still asleep, though fitfully beginning to wake up.

More noticeably, there is a woman sitting up in bed with him, arms wrapped around her bare knees as she watches them with amusement, extremely beautiful and . . . extremely familiar.

"Wow." One hand drops to Zan's hair. "I don't even know where to start with you guys."
[You find yourselves in an enclosed, metallic box—the walls on all side appear to be glass, though they are looking out into inky blackness. The walls and ceiling are metallic . . . It seems to be an elevator of some kind, since there is a panel on the wall, with buttons. The elevator gives a lurch, beginning to move. Up, at first, then sideways, zooming forward, though you can't see where.]

[You find that you are not alone.]
[There is a sudden lurch, like something has reached inside of you, grabbed your 'self,' and pulled it forward sharply. Blue lights spin in the corner of your vision, like the whole world is suddenly outlined in pulsing blue neon, energy crackling along the edges of the world, holding it together. When the sickening sense of disorientation fades, you find yourself in a place that seems very unlike a suburban house in New Jersey—]

[The 'door' behind you has vanished, replaced with a brick wall splattered with bloody graffiti that spells out—

DON'T DEAD
OPEN INSIDE

[The hallway in front of you is twisted, and the girl that greeted you has vanished, nowhere to be seen.]
[Shuri, it is New Years Eve, and David and Kazuki are off in Japan somewhere, meaning that YOU get to be the focus of attention at this late-night family dinner with Lucia and her parents.

Lucia is largely keeping the subject on business with her father, but that leaves Lucille to stare at you unnervingly as she eats her turkey.]
Luckily, it's not altogether unusual for a group of people to be walking around outside at around 3AM on New Year's Eve—maybe the one night in the year where you can get away with it without turning too many heads.

At the suggestion of Robin and some of the others, Una agrees that the group can split up—some people can stay behind in the church, some will stay outside/close by when they get to Zan's house, and the others will . . . well. Knock at someone's door at 3AM? Try to look in the windows? We're not sure yet.

[Pick your location]
This might be familiar by now—or it might not. You find yourselves in an unfamiliar location, quite suddenly. Luckily, it's not at all dark and eerie; in fact, there are cheery lamps overhead, wound with garland and tinsel. There are rows of cloth-covered benches, high windows, and soft carpet—a church.

There is a girl sitting on the steps up to the pulpit, listening to quiet music on her smartphone speakers and watching as the group settles themselves. There's a bottle of champagne by her side.

"Happy New Year," she says, leaning back on her hands. "Anybody up for a drink?"
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Game Times
Friday January 2nd - 5PST to 9PST
Saturday January 3rd - 1PST to 4PST & 6PST to 9PST
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