[OOC] Housekeeping
Jan. 5th, 2011 04:34 pmJust a few housekeeping measures! Feel free to comment here with any gameplay/schedule/OOC-related queries, suggestions, whatever, even if I don't specifically mention it:
[Poll #1664723]
Feel free to ramble about your schedule restrictions in the comments. Also, people who did not play in this current game but are interested in playing in the next one are free to give input.
Another query: player cap! Does anybody have a suggestion on how we might deal with the fact that we have more interested sign-ups than we are feasibly able to cope with? Like, running this game at 17 people pushed us nearly to our wits ends trying to make sure everybody had something going on in hypothetically equal measures. We will keep trying to run at this level, but we are getting 20+ potential signups each time, so we may have to make a modification to the game system somehow. We'll be tossing ideas between ourselves, but we'd also like to hear from you.
Lastly, anonymous comments are screened, so if you want to leave feedback also here is the place to do it! We would actually prefer feedback not be anonymous so we can address things directly with you, but we also understand that not everybody is comfortable with that, so the option is here. ♥
ETA: For the record, there is going to be a VERY HIGH CHANCE that next game's structure is going to be seriously modified! Even though these last two games have actually worked very well altogether, the structure is rigid and bad for weird timezones and people having to work, etc, etc. Fill me in on when you're available and don't worry too much about not being available enough—we're going to figure something out, we just need the info!
[Poll #1664723]
Feel free to ramble about your schedule restrictions in the comments. Also, people who did not play in this current game but are interested in playing in the next one are free to give input.
Another query: player cap! Does anybody have a suggestion on how we might deal with the fact that we have more interested sign-ups than we are feasibly able to cope with? Like, running this game at 17 people pushed us nearly to our wits ends trying to make sure everybody had something going on in hypothetically equal measures. We will keep trying to run at this level, but we are getting 20+ potential signups each time, so we may have to make a modification to the game system somehow. We'll be tossing ideas between ourselves, but we'd also like to hear from you.
Lastly, anonymous comments are screened, so if you want to leave feedback also here is the place to do it! We would actually prefer feedback not be anonymous so we can address things directly with you, but we also understand that not everybody is comfortable with that, so the option is here. ♥
ETA: For the record, there is going to be a VERY HIGH CHANCE that next game's structure is going to be seriously modified! Even though these last two games have actually worked very well altogether, the structure is rigid and bad for weird timezones and people having to work, etc, etc. Fill me in on when you're available and don't worry too much about not being available enough—we're going to figure something out, we just need the info!