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[Game 20] Mianythoth's Mansion
You're led inside, the gates shutting behind you with a particularly resounding clang.
The interior is gorgeous, with white walls and marbled floors, gold gilt on every ornamented surface. For those who are overly sensitive to such things, it may be a slight affront as the interior is very Rococo, in contrast to the Gothic exterior. But it's still really nice.
The high, arched ceilings that pick up every sound perfectly—sorry, superhearers, the acoustics are amazing.
You are quickly shuffled off to the right, through a gold-gilted door to a slightly-less-opulent-but-still-disgustingly-rich-looking area. The redcap seems to pass some sort of security to lead through here—though it's hard to say if it's meant to keep someone in or out. Once through this door, you pass doors to rooms along the hall—a few are open and you can see that inside are medium-sized bedrooms, comfortable and well-decorated. Others are closed, as if the occupants are currently inside.
You are ushered into the door at the end. Inside is a very large, circular sitting room, with plenty of cushions and seats, a piano set up in the center next to a softly burbling pool of water. Musical instruments are displayed on accessible racks and hooks around the walls. There's also a small library of books, CDs, and vinyl in one corner, alongside a sleek black speaker system.
A set of glass doors leads outside to an enclosed area that looks to all the world like a pleasure garden, with more cushioned seats, a swing, and fountains. Several people are out there—fairies and humanoid alike—apparently oblivious to the cold weather. There are more people inside as well—probably about seven in all.
The Eastern end of the room is just completely dominated by an enormous set of doors, about twenty feet high, and twice as wide.
"Please, wait here," says the redcap(tain). "We will inform Lord Mianythoth of your arrival." All of the guards depart and leave you to your own devices—at least, for now.
The interior is gorgeous, with white walls and marbled floors, gold gilt on every ornamented surface. For those who are overly sensitive to such things, it may be a slight affront as the interior is very Rococo, in contrast to the Gothic exterior. But it's still really nice.
The high, arched ceilings that pick up every sound perfectly—sorry, superhearers, the acoustics are amazing.
You are quickly shuffled off to the right, through a gold-gilted door to a slightly-less-opulent-but-still-disgustingly-rich-looking area. The redcap seems to pass some sort of security to lead through here—though it's hard to say if it's meant to keep someone in or out. Once through this door, you pass doors to rooms along the hall—a few are open and you can see that inside are medium-sized bedrooms, comfortable and well-decorated. Others are closed, as if the occupants are currently inside.
You are ushered into the door at the end. Inside is a very large, circular sitting room, with plenty of cushions and seats, a piano set up in the center next to a softly burbling pool of water. Musical instruments are displayed on accessible racks and hooks around the walls. There's also a small library of books, CDs, and vinyl in one corner, alongside a sleek black speaker system.
A set of glass doors leads outside to an enclosed area that looks to all the world like a pleasure garden, with more cushioned seats, a swing, and fountains. Several people are out there—fairies and humanoid alike—apparently oblivious to the cold weather. There are more people inside as well—probably about seven in all.
The Eastern end of the room is just completely dominated by an enormous set of doors, about twenty feet high, and twice as wide.
"Please, wait here," says the redcap(tain). "We will inform Lord Mianythoth of your arrival." All of the guards depart and leave you to your own devices—at least, for now.
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How has your time here found you?
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I understand the lord of the castle is a great admirer of music, but I don't know much else about him other than his species.
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Have you been here long?
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Do you perform for the lord often? How do you occupy yourself otherwise?
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What sort of rooms are those? I wouldn't have expected a place like this from what I know of dragons, so I have to admit I'm curious.
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Do new people come here regularly? There don't seem to be many of you.
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...can I ask a slightly more personal question?
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If it's personal or secret, I won't pry; curiosity's a vice of mind, as you've probably noticed.
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