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Game 19 - Group B
You are in a small, square room—no more than five or six paces across in either direction. The décor is cramped, black, and gothic a darkened library jammed so full of books and antiquated furniture that you have to be careful moving around to avoid everything.
There is a single window on one wall—covered with heavy red curtains for ambiance, but you can see that it's boarded over on the other side.
The second wall has two large bookcases full of nicely bound books. Between them is an unlit fireplace with a lintel that has several figurines and candlesticks on it, and above that, an absurdly large portrait of a very unfamiliar and gothic-looking noblewoman. Displayed prominently on the fireplace is also an antique gun. For some reason, the painting and the gun have garishly orange pieces of tape stuck to them.
The third wall has a lamp, a liquor cabinet, and a music box on a stand. There is a small stairwell here that goes straight up to the ceiling and then abruptly stops. The outlet for the lamp also has tape on it.
The final wall has a door, which is heavily padlocked, a grandfather clock.
The center of the room has a squat, round coffee table with a ouija board on it. A chandelier hangs from the ceiling, some sort of twisted monstrosity made from animal skulls.
There is a single window on one wall—covered with heavy red curtains for ambiance, but you can see that it's boarded over on the other side.
The second wall has two large bookcases full of nicely bound books. Between them is an unlit fireplace with a lintel that has several figurines and candlesticks on it, and above that, an absurdly large portrait of a very unfamiliar and gothic-looking noblewoman. Displayed prominently on the fireplace is also an antique gun. For some reason, the painting and the gun have garishly orange pieces of tape stuck to them.
The third wall has a lamp, a liquor cabinet, and a music box on a stand. There is a small stairwell here that goes straight up to the ceiling and then abruptly stops. The outlet for the lamp also has tape on it.
The final wall has a door, which is heavily padlocked, a grandfather clock.
The center of the room has a squat, round coffee table with a ouija board on it. A chandelier hangs from the ceiling, some sort of twisted monstrosity made from animal skulls.
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[taking them and putting them in on the mantle in the order
Gold -> Blue -> Red -> Green -> Silver.]
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The architecture in this room seems all upside-down and uncomfortable, cramped and twisted. The ground is slightly warped, the red carpet crunching underfoot, hopefully just with dust and wear.
There is some sort of "altar" set up here, and the air smells heavily of incense.
On the altar, you find:
a pair of candles
a chess board missing two pieces: a white bishop and a black knight
a feather
a mouse skull
a small locked jewellery box with a number padlock:
- five spaces total
- with a dial for each space to enter any number between 1-26
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[puts the white bishop where it should be]
I've seen a chess puzzle like this before.
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Elluka, didn't you say you needed a chessboard?
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Tristan and Kieran?
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Ah, yeah, this is where they're from.
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[oho a hidden room]
This is quite neat. So we have to find a purpose for all of these.
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ugh covers his nose but]
A mouse skull, huh... maybe there's a missing spot in the chandelier?
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Where does this go...!
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"Kiddo, need a hint? C'mon everybody, your time's almost out and I haven't seen y'all do anything impressive."
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[shows it to the camera]
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