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Game 19 - Group B
You are in a small, square room—no more than five or six paces across in either direction. The décor is cramped, black, and gothic a darkened library jammed so full of books and antiquated furniture that you have to be careful moving around to avoid everything.
There is a single window on one wall—covered with heavy red curtains for ambiance, but you can see that it's boarded over on the other side.
The second wall has two large bookcases full of nicely bound books. Between them is an unlit fireplace with a lintel that has several figurines and candlesticks on it, and above that, an absurdly large portrait of a very unfamiliar and gothic-looking noblewoman. Displayed prominently on the fireplace is also an antique gun. For some reason, the painting and the gun have garishly orange pieces of tape stuck to them.
The third wall has a lamp, a liquor cabinet, and a music box on a stand. There is a small stairwell here that goes straight up to the ceiling and then abruptly stops. The outlet for the lamp also has tape on it.
The final wall has a door, which is heavily padlocked, a grandfather clock.
The center of the room has a squat, round coffee table with a ouija board on it. A chandelier hangs from the ceiling, some sort of twisted monstrosity made from animal skulls.
There is a single window on one wall—covered with heavy red curtains for ambiance, but you can see that it's boarded over on the other side.
The second wall has two large bookcases full of nicely bound books. Between them is an unlit fireplace with a lintel that has several figurines and candlesticks on it, and above that, an absurdly large portrait of a very unfamiliar and gothic-looking noblewoman. Displayed prominently on the fireplace is also an antique gun. For some reason, the painting and the gun have garishly orange pieces of tape stuck to them.
The third wall has a lamp, a liquor cabinet, and a music box on a stand. There is a small stairwell here that goes straight up to the ceiling and then abruptly stops. The outlet for the lamp also has tape on it.
The final wall has a door, which is heavily padlocked, a grandfather clock.
The center of the room has a squat, round coffee table with a ouija board on it. A chandelier hangs from the ceiling, some sort of twisted monstrosity made from animal skulls.
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Uh.
Guys? There's a. Thing.
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[looking up to where he's looking]
...Is that a camera?
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[he's good at this]
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[gives a small wave at the camera]
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[tiny tsungrumps]
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Maybe they hid something else up there.
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We're on Candid Camera?
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squints at the camera]
Ah. Yeah, maybe?
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[gestures to the room at large]
The fuck?
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"While visiting the Remington Museum—a mysterious old home once owned by a rich family rumored to be involved in some dark and arcane arts—you and a group of others find yourselves slipping behind a trap door to a corridor that simply shouldn't exist. Trapped in a hidden library that doesn't seem to have been opened in years, will you find your way out of the labyrinthine, nonsensical room before the ghosts rumored to haunt the Museum decide to make you a new permanent guest?"
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Nnnnnot always magical and out to get you, right, okay.
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[calls up] Hello?
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...Don't laugh, Luka
Uh, no, I think we're... fine? Maybe?
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Hello?
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