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[Game 20] Mianythoth's Mansion
You're led inside, the gates shutting behind you with a particularly resounding clang.
The interior is gorgeous, with white walls and marbled floors, gold gilt on every ornamented surface. For those who are overly sensitive to such things, it may be a slight affront as the interior is very Rococo, in contrast to the Gothic exterior. But it's still really nice.
The high, arched ceilings that pick up every sound perfectly—sorry, superhearers, the acoustics are amazing.
You are quickly shuffled off to the right, through a gold-gilted door to a slightly-less-opulent-but-still-disgustingly-rich-looking area. The redcap seems to pass some sort of security to lead through here—though it's hard to say if it's meant to keep someone in or out. Once through this door, you pass doors to rooms along the hall—a few are open and you can see that inside are medium-sized bedrooms, comfortable and well-decorated. Others are closed, as if the occupants are currently inside.
You are ushered into the door at the end. Inside is a very large, circular sitting room, with plenty of cushions and seats, a piano set up in the center next to a softly burbling pool of water. Musical instruments are displayed on accessible racks and hooks around the walls. There's also a small library of books, CDs, and vinyl in one corner, alongside a sleek black speaker system.
A set of glass doors leads outside to an enclosed area that looks to all the world like a pleasure garden, with more cushioned seats, a swing, and fountains. Several people are out there—fairies and humanoid alike—apparently oblivious to the cold weather. There are more people inside as well—probably about seven in all.
The Eastern end of the room is just completely dominated by an enormous set of doors, about twenty feet high, and twice as wide.
"Please, wait here," says the redcap(tain). "We will inform Lord Mianythoth of your arrival." All of the guards depart and leave you to your own devices—at least, for now.
The interior is gorgeous, with white walls and marbled floors, gold gilt on every ornamented surface. For those who are overly sensitive to such things, it may be a slight affront as the interior is very Rococo, in contrast to the Gothic exterior. But it's still really nice.
The high, arched ceilings that pick up every sound perfectly—sorry, superhearers, the acoustics are amazing.
You are quickly shuffled off to the right, through a gold-gilted door to a slightly-less-opulent-but-still-disgustingly-rich-looking area. The redcap seems to pass some sort of security to lead through here—though it's hard to say if it's meant to keep someone in or out. Once through this door, you pass doors to rooms along the hall—a few are open and you can see that inside are medium-sized bedrooms, comfortable and well-decorated. Others are closed, as if the occupants are currently inside.
You are ushered into the door at the end. Inside is a very large, circular sitting room, with plenty of cushions and seats, a piano set up in the center next to a softly burbling pool of water. Musical instruments are displayed on accessible racks and hooks around the walls. There's also a small library of books, CDs, and vinyl in one corner, alongside a sleek black speaker system.
A set of glass doors leads outside to an enclosed area that looks to all the world like a pleasure garden, with more cushioned seats, a swing, and fountains. Several people are out there—fairies and humanoid alike—apparently oblivious to the cold weather. There are more people inside as well—probably about seven in all.
The Eastern end of the room is just completely dominated by an enormous set of doors, about twenty feet high, and twice as wide.
"Please, wait here," says the redcap(tain). "We will inform Lord Mianythoth of your arrival." All of the guards depart and leave you to your own devices—at least, for now.
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Hey, you know the language everyone's speaking around here, right?
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[digging some notes out of his bag, trying to be relatively subtle, in case they belong to one of the people in sight]
I just want to know if these say anything important.
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[angling his back to face the garden full of people to try and block their view as he looks down at the notes]
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-
back room?- no, managed to get A. to check on a repair job. Not there.
- Cave??
- I've checked the entire house at this point...
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—I'm going to go put these back really quick before anyone notices them missing! But thanks!! You can tell people if you want!
[stuffing them back in his bag before running back down the hall to return them to the drawer they came from. NOTHING TO SEE HERE]
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[seems content to just watch shuri do that. such stealth.]
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it was a complete disaster.
anyway. here he is, returning,]
...So, at least one of us would probably need to get outside to find a cave, right?
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If the cave is the goal, it should be able to be reached from inside the house, unless performances are held outside.
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